Sniper Warbond

100GP

1. Assault Trooper

ACT

3

ARM

4

HIT

4/5

Weapons
ATT
SKL
Chainblade (RLT 2MC) 3GP
3
5
Aggressor (RNG6" 2RC) 2GP
2
5
Squad Specialty ?
Duty Before Death
Skills ?
Leader*
Strategize* (1 ACT)
Relay Order* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Assault Trooper 13+5GP

2. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
4
Sniper Rifle (ACC1) 6GP
4
4
Squad Specialty ?
Duty Before Death
Skills ?
Grenade* (1 ACT)
Smoke Bomb* (1 ACT)1GP
Grav Belt*2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 3 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Mission. This Unit cannot perform this Action while Adjacent to enemy Units.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Strike Trooper 13+9GP

3. Strike Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC BRU1) 1GP
2
4
Sniper Rifle (ACC1) 6GP
4
4
Squad Specialty ?
Duty Before Death
Skills ?
Infiltrator*1GP
Brutal2GP
Grav Belt*2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Infiltrator: At the start of the mission, after initial deployment, this Unit may perform a free Move action before the battle starts.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Strike Trooper 13+12GP

4. Assault Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Gladius (2MC BRU1) 2GP
3
4
Squad Specialty ?
Duty Before Death
Skills ?
Brutal2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Assault Trooper 13+4GP

5. Heavy Trooper

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC)
1
3
Lance Beam* (HVY CHR1) 5GP
4
4
Squad Specialty ?
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Heavy Trooper 13+5GP