the Fall

97GP

1. Ursula

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Ancestral Blade 3GP
4
4
Pistol (RNG6" RLT) 2GP
2
4
Skills
Leader
Bladesmith*
Call of the Ancestors (1 TO)
Take 'Em Down (1 TO)
Squad Specialty
Vengeful

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission

Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.

Bladesmith: This Unit's Melee weapon gains +1 SKL.

Warchief* 9+5GP
FV: 1

2. Roum

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Knife 1GP
2
4
Ion Rifle (RLT) 4GP
3
3
Skills
Accelerator Membrane*2GP
Imposing
Push (1 ACT)
Squad Specialty
Vengeful

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Imposing: Each time this Unit is the target of a Melee Attack, the Attacker does not get any support modifiers from its Adjacent Squadmates.

Push (1ACT): Target an adjacent enemy. Inflict 2 Damage on that enemy, then move that enemy up to 4" in any one direction (this does not trigger an Attack of Opportunity). If this causes the enemy to fall off terrain, it takes Damage equal to vertical distance it fell in inches, divided by 2.

Accelerator Membrane: This Unit gains +1 ACT (maximum 3).

Brawler* 8+7GP
FV: 2

3. Larkin

ACT

3

ARM

4

HIT

3/3

Weapons
ATT
SKL
Knife 1GP
2
3
Hi-Beam Ion Rifle (RLT) 5GP
4
4
Skills
Accelerator Membrane*2GP
Squad Specialty
Vengeful

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Accelerator Membrane: This Unit gains +1 ACT (maximum 3).

Gunner* 8+8GP
FV: 2

4. ATB

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Knife 1GP
2
3
Ion Rifle (RLT) 4GP
3
3
Skills
Accelerator Membrane*2GP
Medpack (1 ACT)
Protect The Kin
Squad Specialty
Vengeful

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Protect The Kin: One time per Turn, when a Squadmate of this Unit within 6" goes to 0 HIT, roll 1D6. On a 2 or lower, that Squadmate is not Taken Out and has 1 HIT remaining.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Accelerator Membrane: This Unit gains +1 ACT (maximum 3).

Fixer* 8+7GP
FV: 2

5. Bukch

ACT

2

ARM

4

HIT

3/3

Weapons
ATT
SKL
Knucks* (RLT) 4GP
4
3
Pistol (RNG6" RLT) 2GP
2
3
Skills
Relay Order (1 ACT)
Scanner (1 ACT)
Strategize (1 ACT)
Technician*
Squad Specialty
Vengeful

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Scanner (1ACT): Until the end of the Turn, enemy Units do not benefit from Cover

Strategize (1ACT): This Unit's Squad gains +1 TO.

Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

Gearhead* 8+6GP
FV: 1

6. N.P.

ACT

2

ARM

4

HIT

3/3

Weapons
ATT
SKL
Knucks* (RLT) 4GP
4
3
Pistol (RNG6" RLT) 2GP
2
3
Skills
Grenade* (1 ACT)2GP
Squad Specialty
Vengeful

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot.
This Unit may perform this Action up to once per TurnThis Unit cannot perform this Action while Adjacent to enemy Units.

Claimant 5+8GP
FV: 1

7. lil Van

ACT

2

ARM

4

HIT

3/3

Weapons
ATT
SKL
Knife 1GP
2
3
Ion Rifle (RLT) 4GP
3
3
Squad Specialty
Vengeful

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Claimant 5+5GP
FV: 1