1. Jubaidin
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
2. Chrisoia
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
| Destroyer HMG* (SPR HVY) 5GP | 5 | 4 |
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
3. Immoya
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
4. Remel
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
5. Strike Trooper
3
4
2
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
6. Strike Trooper
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.