1. Eradication Sergeant
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC BRU1) | 2 | 5 |
| Gladius (2MC BRU1) 2GP | 4 | 5 |
| Vorpal Sword (2MC BRU1) 3GP | 5 | 5 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.
2. Eradicator Stormtrooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 4 |
| Ignitor (RNG6" BLS) 3GP | 2 | 3 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
3. Eradication Trooper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 4 |
| Aggressor (RNG6" 2RC) 2GP | 3 | 3 |
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
4. Eradicator Heavy
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 1 | 3 |
| Destroyer HMG* (SPR HVY) 5GP | 5 | 4 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.
Tough 1: Each time this Unit is the target of a Melee Combat attack, it may re-roll up to 1 of its Armor Saves. This is cumulative with other Tough specials.
5. Eradicator Reaper
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Scythe (CHR1) 5GP | 5 | 4 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.
Counter: Each time this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.
6. Eradicator Specialist
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Fists (2MC) | 2 | 3 |
| Custom Reaper* (2RC RND1 RLT) 5GP | 4 | 4 |
Skills
Squad Specialty
Spoils Of War
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.