1. Bomberman
3
3
4
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 3 |
| Support Cannon (HVY BLS) 4GP | 4 | 4 |
Squad Specialty ?
Skills ?
Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
2. Light Melee
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Combat Blade 1GP | 2 | 4 |
Squad Specialty ?
Skills ?
Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.
Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
3. Light Melee
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Combat Blade 1GP | 2 | 4 |
Squad Specialty ?
Skills ?
Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.
Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
4. Light Melee
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Combat Blade 1GP | 2 | 4 |
Squad Specialty ?
Skills ?
Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.
5. Light Melee
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Combat Blade 1GP | 2 | 4 |
Squad Specialty ?
Skills ?
Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.
6. Light Melee
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Combat Blade 1GP | 2 | 4 |
Squad Specialty ?
Skills ?
Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.
7. Light Melee
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Combat Blade 1GP | 2 | 4 |
Squad Specialty ?
Skills ?
Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.
Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.