Bomb Bots

1. Bomberman

ACT

3

ARM

3

HIT

4/4

Weapons
ATT
SKL
Fists
1
3
Support Cannon (HVY BLS) 4GP
4
4
Squad Specialty ?
Volatile
Skills ?
Leader*

Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Medium Ranged 12+4GP

2. Light Melee

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Combat Blade 1GP
2
4
Squad Specialty ?
Volatile
Skills ?
Deadly Demise2GP
Toxic2GP

Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.

Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Light Melee 8+5GP

3. Light Melee

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Combat Blade 1GP
2
4
Squad Specialty ?
Volatile
Skills ?
Deadly Demise2GP
Toxic2GP

Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.

Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Light Melee 8+5GP

4. Light Melee

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Combat Blade 1GP
2
4
Squad Specialty ?
Volatile
Skills ?
Deadly Demise2GP
Toxic2GP

Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.

Light Melee 8+5GP

5. Light Melee

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Combat Blade 1GP
2
4
Squad Specialty ?
Volatile
Skills ?
Deadly Demise2GP
Toxic2GP

Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.

Light Melee 8+5GP

6. Light Melee

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Combat Blade 1GP
2
4
Squad Specialty ?
Volatile
Skills ?
Deadly Demise2GP
Toxic2GP

Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.

Light Melee 8+5GP

7. Light Melee

ACT

2

ARM

3

HIT

3/3

Weapons
ATT
SKL
Combat Blade 1GP
2
4
Squad Specialty ?
Volatile
Skills ?
Deadly Demise2GP
Toxic2GP

Volatile: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Deadly Demise: When this Unit reaches 0 HIT, all Adjacent enemies take 1 Melee damage.

Toxic: At the start of this Unit's Activation, inflict 1 Damage on all Adjacent enemy Units. This is not cumulative.

Light Melee 8+5GP