1. Drangun
3
4
1
Weapons | ATT | SKL |
|---|---|---|
| Ancestral Blade (RND1) 3GP | 5 | 4 |
| Fists (RND1) | 2 | 4 |
Skills
Squad Specialty
Spoils Of War
Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.
Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission
Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.
Melee Rending 1: This Unit's Melee weapons gain RND1 (Rending 1).
2. Thalbic
3
4
1
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 3 |
| Hi-Beam Ion Rifle (RLT) 5GP | 5 | 4 |
| Missile Launcher (BLS HVY) 3GP | 3 | 4 |
Skills
Squad Specialty
Spoils Of War
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).
Accelerator Membrane: This Unit gains +1 ACT (maximum 3).
Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.
3. Zalemm
2
4
3
Weapons | ATT | SKL |
|---|---|---|
| Knucks* (RLT) 4GP | 5 | 3 |
| Ion Rifle (RLT) 4GP | 3 | 3 |
Skills
Squad Specialty
Spoils Of War
Bladesmith: This Unit's Melee weapon gains +1 SKL.
Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot.
This Unit may perform this Action up to once per TurnThis Unit cannot perform this Action while Adjacent to enemy Units.
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Strategize (1ACT): This Unit's Squad gains +1 TO.
Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.
Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).
Scanner (1ACT): Until the end of the Turn, enemy Units do not benefit from Cover
Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.