1. Drangun
3
4
0
Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.
Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
4 - Broken Arm: This Unit gets -1 max HIT.
3 - Nerve Damage: This Unit gets -1 max HIT.
Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.
6 - Damaged Armor: This Unit gets -1 max HIT.
Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.
2. Thalbic
3
4
0
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Accelerator Membrane: This Unit gains +1 ACT (maximum 3).
Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.
3. Zalemm
2
4
0
Bladesmith: This Unit's Melee weapon gains +1 SKL.
Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).
Strategize (1ACT): This Unit's Squad gains +1 TO.
Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.
Scanner (1ACT): Until the end of the Turn, enemy Units do not benefit from Cover
Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.
4 - Broken Arm: This Unit gets -1 max HIT.
5 - Crushed Leg: This Unit gets -1 max HIT.
Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.