50EP Dwarfs in little Spaaaace

50GP

1. Drangun

ACT

3

ARM

4

HIT

0/2

Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.

Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

4 - Broken Arm: This Unit gets -1 max HIT.

3 - Nerve Damage: This Unit gets -1 max HIT.

Melee ATT +1: This Unit's Melee weapons gain + 1 ATT.

6 - Damaged Armor: This Unit gets -1 max HIT.

Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.

Warchief* 9+7GP

2. Thalbic

ACT

3

ARM

4

HIT

0/3

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Accelerator Membrane: This Unit gains +1 ACT (maximum 3).

Ranged ATT +1: This Unit's Ranged weapons gain + 1 ATT.

Gunner* 8+10GP

3. Zalemm

ACT

2

ARM

4

HIT

0/1

Bladesmith: This Unit's Melee weapon gains +1 SKL.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Strategize (1ACT): This Unit's Squad gains +1 TO.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Scanner (1ACT): Until the end of the Turn, enemy Units do not benefit from Cover

Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

4 - Broken Arm: This Unit gets -1 max HIT.

5 - Crushed Leg: This Unit gets -1 max HIT.

Deceased: If the Unit receives an Injury that it already possesses (e.g. rolling "Damaged Armor" when it already has "Damaged Armor"), that Unit is instead Deceased. A Deceased Unit is permanently removed from the Squad and cannot be used in future Missions.

Gearhead* 8+8GP