Dwarfs in spaaaaaaccce

105GP

1. Drangun

ACT

3

ARM

4

HIT

3/5

Weapons
ATT
SKL
Ancestral Blade 3GP
4
4
Ion Rifle (RLT) 4GP
3
4
Skills
Leader
Call of the Ancestors (1 TO)
Jet Pack (2 ACT)1GP
Take 'Em Down (1 TO)
Squad Specialty
Vengeful

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Call of the Ancestors (1TO): Until the end of the Turn, all Units in this Squad gain +1 ATT on their Melee weapons. This can only be done once per mission.

Take 'Em Down (1TO): Target one Enemy. This Unit and all its Squadmates immediately perform a Free Ranged or Melee attack against that Enemy if it is a valid target. This can only be done once per mission

Warchief* 9+8GP
FV: 2

2. Ikvi

ACT

2

ARM

4

HIT

1/3

Weapons
ATT
SKL
Fists
1
4
Knucks* (RLT) 4GP
4
4
Ion Rifle (RLT) 4GP
3
3
Skills
Bladesmith*
Imposing
Jet Pack (2 ACT)1GP
Push (1 ACT)
Squad Specialty
Vengeful

Bladesmith: This Unit's Melee weapon gains +1 SKL.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Imposing: Each time this Unit is the target of a Melee Attack, the Attacker does not get any support modifiers from its Adjacent Squadmates.

Push (1ACT): Target an adjacent enemy. Inflict 2 Damage on that enemy, then move that enemy up to 4" in any one direction (this does not trigger an Attack of Opportunity). If this causes the enemy to fall off terrain, it takes Damage equal to vertical distance it fell in inches, divided by 2.

Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Brawler* 8+9GP
FV: 2

3. Thalbic

ACT

3

ARM

4

HIT

1/3

Weapons
ATT
SKL
Knife 1GP
2
3
Hi-Beam Ion Rifle (RLT) 5GP
4
4
Missile Launcher (BLS HVY) 3GP
2
4
Skills
Accelerator Membrane*2GP
Jet Pack (2 ACT)1GP
Squad Specialty
Vengeful

Accelerator Membrane: This Unit gains +1 ACT (maximum 3).

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Gunner* 8+12GP
FV: 2

4. Zalemm

ACT

2

ARM

4

HIT

2/3

Weapons
ATT
SKL
Fists
1
3
Knife 1GP
2
3
Ion Rifle (RLT) 4GP
3
3
Skills
Jet Pack (2 ACT)1GP
Relay Order (1 ACT)
Scanner (1 ACT)
Strategize (1 ACT)
Technician*
Squad Specialty
Vengeful

Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Strategize (1ACT): This Unit's Squad gains +1 TO.

Scanner (1ACT): Until the end of the Turn, enemy Units do not benefit from Cover

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Gearhead* 8+6GP
FV: 1

5. Singa

ACT

2

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists
1
3
Reductor (STN)
4
3
Ion Rifle (RLT) 4GP
3
3
Skills
Jet Pack (2 ACT)1GP
Medpack (1 ACT)
Protect The Kin
Squad Specialty
Vengeful

Protect The Kin: One time per Turn, when a Squadmate of this Unit within 6" goes to 0 HIT, roll 1D6. On a 2 or lower, that Squadmate is not Taken Out and has 1 HIT remaining.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Fixer* 8+5GP
FV: 1

6. Tuthro

ACT

2

ARM

4

HIT

1/3

Weapons
ATT
SKL
Knife 1GP
2
3
Ion Rifle (RLT) 4GP
3
3
Skills
Grenade* (1 ACT)2GP
Jet Pack (2 ACT)1GP
Squad Specialty
Vengeful

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot.
This Unit may perform this Action up to once per TurnThis Unit cannot perform this Action while Adjacent to enemy Units.

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Claimant 5+8GP
FV: 1

7. Trerem

ACT

2

ARM

4

HIT

3/3

Weapons
ATT
SKL
Knife 1GP
2
3
Ion Rifle (RLT) 4GP
3
3
Skills
Jet Pack (2 ACT)1GP
Squad Specialty
Vengeful

Vengeful: Each time this Unit performs a Combat action, it may reroll a number of attack dice equal to the number of Squadmates that have been Taken Out (max 3).

Jet Pack (2ACT): Once per Mission, this unit may spend 2 ACT to move up to 10" in a straight line (orthogonal or diagonal), ignoring vertical movement and difficult terrain. This Unit may not perform this Action while Adjacent to an enemy, or if it is carrying an item (e.g. mission intel).

Claimant 5+6GP
FV: 1