Hierophant Squad

133GP

1. Preacher (Leader)

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Chainblade (RLT 2MC BRU1) 3GP
3
5
Aggressor (RNG6" 2RC) 2GP
2
4
Squad Specialty
Duty Before Death
Skills
Leader*
Strategize* (1 ACT)
Relay Order* (1 ACT)
Brutal2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Assault Trooper 13+7GP

2. Medic

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Aggressor (RNG6" 2RC) 2GP
2
3
Squad Specialty
Duty Before Death
Skills
Technician*
Medpack* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Assault Trooper 13+2GP

3. Marksman

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
3
Sniper Rifle (ACC1) 6GP
4
4
Squad Specialty
Duty Before Death
Skills
Grenade* (1 ACT)
Grav Belt*2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 3 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.

Strike Trooper 13+9GP

4. Plasma Gunner 1

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
3
Rocket Launcher* (BLS) 3GP
2
4
Squad Specialty
Duty Before Death
Skills
Grav Belt*2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Strike Trooper 13+6GP

5. Plasma Gunner 2

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
3
Rocket Launcher* (BLS) 3GP
2
4
Squad Specialty
Duty Before Death
Skills
Grav Belt*2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Strike Trooper 13+6GP

6. Trooper 1

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
3
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+6GP

7. Trooper 2

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 1GP
2
3
Reaper (2RC) 5GP
3
4
Squad Specialty
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Strike Trooper 13+6GP