1. Preacher (Leader)
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Chainblade (RLT 2MC BRU1) 5GP | 4 | 5 |
| Aggressor (RNG6" 2RC) 2GP | 3 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Leader: This Unit gains +1 HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Strategize (1ACT): This Unit's Squad gains +1 TO.
Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).
Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.
2. Medic
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Vorpal Sword (2MC) 3GP | 4 | 4 |
| Aggressor (RNG6" 2RC) 2GP | 3 | 3 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Technician: During each of its Activations, this Unit may perform one Mission action for 1 less ACT.
Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT.
This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.
3. Marksman
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC) 1GP | 2 | 3 |
| Sniper Rifle (ACC1 RND1) 6GP | 5 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.
Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 2 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Turn. This Unit cannot perform this Action while Adjacent to enemy Units.
4. Plasma Gunner 1
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC) 1GP | 2 | 3 |
| Rocket Launcher (BLS) 3GP | 3 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.
5. Plasma Gunner 2
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC) 1GP | 2 | 3 |
| Rocket Launcher (BLS) 3GP | 3 | 4 |
Skills
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.
6. Trooper 1
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC) 1GP | 2 | 3 |
| Reaper (2RC) 5GP | 4 | 4 |
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.
7. Trooper 2
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife (2MC) 1GP | 2 | 3 |
| Reaper (2RC) 5GP | 4 | 4 |
Squad Specialty
Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.