1. Jean-Paul
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Rending Blade (RND1) 4GP | 3 | 3 |
| Heavy Rifle (ACC1) 4GP | 4 | 4 |
Squad Specialty ?
Skills ?
Injuries ?
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Accurate: Each time this Unit performs the Ranged Combat action, it may re-roll up to 1 of its Attack dice. This is cumulative with other Accurate specials.
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
6 - Damaged Armor: This Unit gets -1 max HIT.
2. Marvos
3
3
4
Weapons | ATT | SKL |
|---|---|---|
| Fists | 1 | 3 |
| Support Cannon (HVY BLS) 4GP | 4 | 4 |
| Heavy Rifle 4GP | 4 | 4 |
Squad Specialty ?
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
3. Floppy
3
3
3
Weapons | ATT | SKL |
|---|---|---|
| Great Weapon 3GP | 4 | 4 |
| Flamer (RNG6" BLS) 2GP | 2 | 3 |
Squad Specialty ?
Injuries ?
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
6 - Damaged Armor: This Unit gets -1 max HIT.
4. Fassbim
2
3
1
Weapons | ATT | SKL |
|---|---|---|
| Combat Knife 1GP | 2 | 3 |
| Heavy Rifle 4GP | 4 | 4 |
Squad Specialty ?
Skills ?
Injuries ?
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Technician: Each time this Unit performs a Mission action, it costs one less ACT. This means that the first time this Unit performs a Mission action in each of its Activations, it costs zero ACT. This is not cumulative.
1/2 - Recovered: No new injury.
5. Guibert
3
3
2
Weapons | ATT | SKL |
|---|---|---|
| Paired Blades (RLT) 3GP | 2 | 3 |
| Auto Rifle (RLT) 5GP | 3 | 4 |
Squad Specialty ?
Skills ?
Injuries ?
Counter: Once per Turn, when this Unit is the primary target of a Melee Attack, if this Unit did not lose any HIT by the end of that Combat, it may immediately perform a Melee Attack against the original Attacker.
Field Medic (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT. This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.
1/2 - Recovered: No new injury.
5 - Crushed Leg: This Unit gets -1 max HIT.