Glyphid en masse

100GP

1. Pretorian

ACT

3

ARM

4

HIT

6/6

Weapons
ATT
SKL
Claws (BRU2)
3
5
Acid Spew (RNG8" BLS)
2
4
Barbed Tailwhip (RNG4" RLT)
4
4
Skills
Leader
Infest
Neural Command
Overrun (1 TO)
Squad Specialty
Hive Mind

Leader: While this Unit is Standing, you may roll an additional 3 dice to determine Tactical Orders every turn.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Overrun (1TO): All other Units in this Squad (excluding this Unit) may immediately perform a Move action followed by a Melee attack. This can only be done once per mission.

Neural Command: During each of its Activations, this Unit may choose to take no actions. If it does, it may choose 2 Squadmates to perform 1 Free Basic or Mission Action of 1 ACT each, or 1 Squadmate to perform 2 different Free Basic or Mission Actions of 1 ACT each.

Infest: Each time this Unit Takes Out an enemy in Melee Combat, place a Swarmling Unit in the position that enemy Unit occupied. That Swarmling is treated as Activated for this Turn.

Brood Mother* 16GP
FV: 2

2. Swarmling

ACT

2

ARM

2

HIT

1/1

Weapons
ATT
SKL
Claws (BRU2)
3
4
Skills
Expendable
Spawn
Squad Specialty
Hive Mind

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Spawn: This Unit cannot be added to your Squad before a Mission. Instead, it is added during Missions if the Brood Mother uses its Infest ability. At the end of each Mission, remove all Spawn Units from your Squad.

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swarmling 0GP
FV: 0

3. Drone

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (BRU1 RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Skills
Climber
Expendable
Swift
Squad Specialty
Hive Mind

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP
FV: 1

4. Drone

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (BRU1 RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Skills
Climber
Expendable
Swift
Squad Specialty
Hive Mind

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP
FV: 1

5. Drone

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (BRU1 RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Skills
Climber
Expendable
Swift
Squad Specialty
Hive Mind

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP
FV: 1

6. Drone

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (BRU1 RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Skills
Climber
Expendable
Swift
Squad Specialty
Hive Mind

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP
FV: 1

7. Drone

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (BRU1 RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Skills
Climber
Expendable
Swift
Squad Specialty
Hive Mind

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP
FV: 1

8. Drone

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (BRU1 RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Skills
Climber
Expendable
Swift
Squad Specialty
Hive Mind

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP
FV: 1

9. Drone

ACT

2

ARM

3

HIT

4/4

Weapons
ATT
SKL
Double Claws (BRU1 RND1 2MC)
3
4
Acid Spit (RNG8")
3
3
Skills
Climber
Expendable
Swift
Squad Specialty
Hive Mind

Expendable: Squadmates may target an enemy Unit that is adjacent to this Unit in Ranged combat.

Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.

Climber: Each time this Unit climbs up, the vertical distance it moves counts for 2" less. Each time it climbs down, the vertical distance it moves counts for 4" less.

Hive Mind: This Squad gets its leader's Leader effect even if the leader is Taken Out.

Drone 12GP
FV: 1