Interdictors

1. Toland Strak

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Combat Knife (2MC) 3GP
2
5
Reaper (2RC) 5GP
3
5
Squad Specialty ?
Duty Before Death
Skills ?
Leader*
Strategize* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Leader: This Unit gains +1 max HIT, +1 SKL on its Weapons, and Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Strategize (1ACT): This Unit's Squad gains +1 TO.

Strike Trooper 11+8GP

2. Corvius

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Fists (2MC) 2GP
1
3
Destroyer HMG* (HVY SPR) 4GP
4
4
Squad Specialty ?
Duty Before Death

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Heavy Trooper 11+6GP

3. Castius

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 3GP
2
4
Custom Reaper* (2RC RND1) 5GP
3
4
Squad Specialty ?
Duty Before Death
Skills ?
Technician*
Medpack* (1 ACT)

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Medpack (1ACT): Select either this Unit or an Adjacent Squadmate. That selected Unit recovers 1D3 lost HIT. This Unit cannot perform this action if this Unit or the selected Unit is Adjacent to any enemy Units. This Unit may perform this Action up to once per Turn.

Technician: Each time this Unit performs a Mission action, it costs one less ACT. This means that the first time this Unit performs a Mission action in each of its Activations, it costs zero ACT. This is not cumulative.

Strike Trooper 11+8GP

4. Andronicos

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Combat Knife (2MC) 3GP
2
4
Sniper Rifle (ACC1) 4GP
4
4
Squad Specialty ?
Duty Before Death
Skills ?
Cloak* (1 ACT)1GP
Infiltrator*1GP
Relay Order* (1 ACT)
Grav Belt*2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Relay Order (1ACT): This unit may spend 1 ACT to issue an order to a Squadmate in its Line of Sight. That Squadmate immediately performs a Free Basic Action, then this unit's activation is resumed. This Unit cannot perform this action if this Unit is Adjacent to any enemy Units.

Cloak (1ACT): Until this Unit's next Activation, it cannot be the primary target in Ranged combat. In addition, each time it is the target of a Melee attack, it may re-roll up to 2 Save dice. This can only be done once per Mission. This Unit may not perform this Action while Adjacent to an enemy.

Grav Belt: This Unit's Heavy weapons don't limit its movement and it can move normally.

Infiltrator: At the start of the mission, after initial deployment, this Unit may perform a free Move action before the battle starts.

Strike Trooper 11+11GP

5. Decaeta

ACT

3

ARM

4

HIT

4/4

Weapons
ATT
SKL
Chainblade (RLT 2MC BRU1) 6GP
3
4
Aggressor (RNG6" 2RC) 3GP
2
4
Squad Specialty ?
Duty Before Death
Skills ?
Grenade* (1 ACT)
Smoke Bomb* (1 ACT)1GP
Brutal2GP

Duty Before Death: When this Unit reaches 0 HIT, it may perform one free basic or mission action before losing its last HIT. That action must be 1 ACT or less.

Grenade (1ACT): Select one spot on the battlefield visible to and within 6" of this Unit. Inflict 3 Damage to all Units and Items Adjacent to that spot. This Unit may perform this Action up to once per Mission. This Unit cannot perform this Action while Adjacent to enemy Units.

Brutal: This Unit's Melee weapons gain Brutal 1 (BRU1).

Smoke Bomb (1ACT): This Unit carries a Smoke Grenade. Once per mission, this Unit may throw its Smoke Grenade by placing a Smoke token up to 6" away from it and within its Line Of Sight. Until the end of the Turn, a cylinder of Smoke occupies that location with a radius of 2". The Smoke cylinder blocks Line Of Sight and Units that are within the Smoke cylinder cannot perform Ranged Attacks against any other Units. This Unit may not perform this action while Adjacent to any enemy Units.

Assault Trooper 11+12GP