Despoilers

89GP

1. Ravager*

ACT

3

ARM

4

HIT

5/5

Weapons
ATT
SKL
Fists
3
5
Machetes (2MC) 2GP
3
5
Scrapgun (RNG6") 2GP
2
3
Skills
Despoil (1 TO)
Meat Hook
Execute (2 ACT)
Leader
Squad Specialty
Pain Is Strength

Execute (2ACT): Select one enemy Unit Adjacent to this Unit with 1 HIT remaining. That enemy Unit immediately loses 1 HIT.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Despoil (1TO): All other Squadmates (excluding this Unit) may perform a free Move followed by a Melee Attack. This can only be done once per Mission.

Ravager* 15+4GP
FV: 2

2. Desecrator*

ACT

3

ARM

3

HIT

4/4

Weapons
ATT
SKL
Fists
3
5
Maul (CHR1) 3GP
4
5
Scrapgun (RNG6") 2GP
2
3
Skills
Desecrate
Meat Hook
Execute (2 ACT)
Squad Specialty
Pain Is Strength

Execute (2ACT): Select one enemy Unit Adjacent to this Unit with 1 HIT remaining. That enemy Unit immediately loses 1 HIT.

Desecrate: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an objective marker.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Desecrator* 14+5GP
FV: 2

3. Blooded

ACT

3

ARM

3

HIT

4/4

Weapons
ATT
SKL
Fists
3
4
Machetes (2MC) 2GP
3
4
Scrapgun (RNG6") 2GP
2
3
Skills
Charge
Meat Hook
Squad Specialty
Pain Is Strength

Charge: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an enemy Unit.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Blooded 13+4GP
FV: 2

4. Blooded

ACT

3

ARM

3

HIT

4/4

Weapons
ATT
SKL
Fists
3
4
Machetes (2MC) 2GP
3
4
Scrapgun (RNG6") 2GP
2
3
Skills
Charge
Meat Hook
Squad Specialty
Pain Is Strength

Charge: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an enemy Unit.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Blooded 13+4GP
FV: 2

5. Blooded

ACT

3

ARM

3

HIT

4/4

Weapons
ATT
SKL
Fists
3
4
Machetes (2MC) 2GP
3
4
Scrapgun (RNG6") 2GP
2
3
Skills
Charge
Meat Hook
Squad Specialty
Pain Is Strength

Charge: Each time this Unit performs a Move action, it can travel an additional 2" but only if that additional distance would make it Adjacent to an enemy Unit.

Meat Hook: Each time this Unit performs an Attack of Opportunity, it gains +1 ATT for its selected Melee weapon for that attack.

Pain Is Strength: Each time this Unit performs the Melee or Ranged Combat action, it may re-roll a number of Attack dice equal to its lost HIT. Each time this Unit Takes Out an enemy in Melee combat, it regains 1 lost HIT.

Blooded 13+4GP
FV: 2