1. Shroudbearer Aphyj
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Mind Spike 5GP | 4 | 4 |
Squad Specialty ?
Skills ?
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.
2. Aspirant Useba
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Conflagrate (BLS) | 3 | 4 |
Squad Specialty ?
Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.
3. Adept Qovwl
3
3
3
Weapons | ATT | SKL |
|---|---|---|
| Mind Spike 5GP | 4 | 3 |
Squad Specialty ?
Skills ?
Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
4. Adept Fokath
3
3
3
Weapons | ATT | SKL |
|---|---|---|
| Relic Lash* (RND1) 4GP | 3 | 4 |
| Mind Spike 5GP | 4 | 3 |
Squad Specialty ?
Skills ?
Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
5. Disciple T'Ekor
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Relic Lash* (RND1) 4GP | 3 | 3 |
| Mind Spike 5GP | 4 | 3 |
Squad Specialty ?
Skills ?
Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
6. Disciple Itherua
2
3
3
Weapons | ATT | SKL |
|---|---|---|
| Relic Lash* (RND1) 4GP | 3 | 3 |
| Wither (NCV) 3GP | 3 | 3 |
Squad Specialty ?
Skills ?
Silent Choir: Whenever its Leader is in its Line of Sight, this Unit's Melee weapons gain Brutal 1 (re-roll one Melee attack die). This Squad's Leader does not benefit from this.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.