1. Shroudbearer Aphyj
3
4
5
Weapons | ATT | SKL |
|---|---|---|
| Mind Spike 4GP | 5 | 3 |
Skills
Leader: While this Unit is Standing, you may roll an additional 2 dice to determine Tactical Orders every turn.
2. Aspirant Useba
3
4
4
Weapons | ATT | SKL |
|---|---|---|
| Conflagrate (BLS) | 4 | 3 |
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
3. Adept Qovwl
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Mind Spike 4GP | 5 | 3 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
4. Adept Fokath
3
4
3
Weapons | ATT | SKL |
|---|---|---|
| Mind Spike 4GP | 5 | 3 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Relic Lash: This Unit's Relic Blade gains Rending 1.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
5. Disciple T'Ekor
2
3
4
Weapons | ATT | SKL |
|---|---|---|
| Mind Spike 4GP | 5 | 3 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Relic Lash: This Unit's Relic Blade gains Rending 1.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.
6. Disciple Itherua
2
3
4
Weapons | ATT | SKL |
|---|---|---|
| Wither (NCV) 3GP | 4 | 3 |
Skills
Squad Specialty
Silent Choir: This Unit gains +1 ATT on its Melee weapons whenever its Leader is in its Line of Sight.
Relic Lash: This Unit's Relic Blade gains Rending 1.
Swift: Each time this Unit performs the Dash action, it costs one less ACT. This means that the first time this Unit performs a Dash in each of its Activations, it costs zero ACT.