This is a solo campaign using my trusty Interdictors - The Void Raptors.
Full Campaign:
- Operation 1
Operation 1 - Mission 1.1
2026-03-30

- Battlefield: The Jungle (Miasmic Mist)
- Enemy Squad: Relict Wardens - 6 Sentinels (ranged)
- Deployment: Encircled
- Objective A: Control var 3 (control 1 each turn)
- Objective B: Activate var 3 (search and carry)
Summary
- Search item was found T1 on second search attempt by Castius, who continued carrying it until extraction
- Casualties:
- Corvius: Taken Out T1, received Deep Wound injury
- Decaeta: Taken Out T2, received Deep Wound injury
- NPC Squad: Eliminated in T2
- All objectives completed + No survivors → 4 MP
Notes
- This was the first playtest with the new archetype-based PvE Objectives, and I think it worked well, even with 6 markers on the battlefield.
- Sentinels are OK offensive wise especially with
AUT 1, but pretty weak on defense. NPC TPK on T2 feels too easy, but maybe that's fine on TL1- They are
ARM 3 HIT 3, should they beARM 4 HIT 3? - I completely forgot to give them +1
HITwith their "Arise!" skill, I'll have to remember that for next time
- They are
- Mission was quick (about 30min), but I'm used to the sequence and rules (although I did forget about "Arise!"). A new player may spend twice that time on the mission which is fine.