Solo Campaign - Mission 1.2 Battle Report

Solo Campaign - Mission 1.2 Battle Report

01 Apr 2026

battle reportpve

This is a solo campaign using my trusty Interdictors - The Void Raptors.

Full Campaign:


Operation 1 - Mission 1.2

2026-04-01

Mission Start

  • Battlefield: The Cursed Temple (Haunting Spirits)
  • Enemy Squad: Hunter Killers - 6 Killers (Melee)
  • Deployment: Deep Strike
  • Objective A: Destroy var 3 (2 of 3, regen)
  • Objective B: Control var 2 (2 of 3, two consecutive turns)

Summary

  • Destroy objective completed T1
  • Control objective completed T3
  • Casualties:
    • Castius: Taken Out T1, received Crushed Leg injury
    • Decaeta: Taken Out T2, received Damaged Armor injury
    • NPC Squad: Eliminated in T3
  • All objectives completed + No survivors → 4 MP

Notes

  • 30 minutes again, I think that's solid. I can picture doing a full 3-mission operation in an afternoon/evening
  • It's tough to remember NPC specials like Acid Blood for the Killers (like Arise! for the Sentinels in mission 1.1)
  • Got lucky with very strong shots on the "Destroy" objectives and poor save rolls in T1
  • Got lucky with the Haunting Spirits
    • One Killer killed another one
    • Corvius shot Andronicos three times really hard, but Andronicos got lucky on save rolls with TO assists and they're still friends
  • NPC behavior "Ignore increased ACT cost for repeated actions" is brutal, especially allowing melee units to cover half the board if needed
  • Board was pretty open giving an advantage to Ranged Units, but the Killers were moving fast.
  • With the injuries on the squad, Mission 1.3 could be difficult:
    • Corvius: Deep Wound
    • Castius: Crushed Leg
    • Decaeta: Deep Wound + Damaged Armor (she's not going to last long next mission)