This is a solo campaign using my trusty Interdictors - The Void Raptors.
Full Campaign:
- Operation 1
Operation 1 - Mission 1.2
2026-04-01

- Battlefield: The Cursed Temple (Haunting Spirits)
- Enemy Squad: Hunter Killers - 6 Killers (Melee)
- Deployment: Deep Strike
- Objective A: Destroy var 3 (2 of 3, regen)
- Objective B: Control var 2 (2 of 3, two consecutive turns)
Summary
- Destroy objective completed T1
- Control objective completed T3
- Casualties:
- Castius: Taken Out T1, received Crushed Leg injury
- Decaeta: Taken Out T2, received Damaged Armor injury
- NPC Squad: Eliminated in T3
- All objectives completed + No survivors → 4 MP
Notes
- 30 minutes again, I think that's solid. I can picture doing a full 3-mission operation in an afternoon/evening
- It's tough to remember NPC specials like Acid Blood for the Killers (like Arise! for the Sentinels in mission 1.1)
- Got lucky with very strong shots on the "Destroy" objectives and poor save rolls in T1
- Got lucky with the Haunting Spirits
- One Killer killed another one
- Corvius shot Andronicos three times really hard, but Andronicos got lucky on save rolls with TO assists and they're still friends
- NPC behavior "Ignore increased ACT cost for repeated actions" is brutal, especially allowing melee units to cover half the board if needed
- Board was pretty open giving an advantage to Ranged Units, but the Killers were moving fast.
- With the injuries on the squad, Mission 1.3 could be difficult:
- Corvius: Deep Wound
- Castius: Crushed Leg
- Decaeta: Deep Wound + Damaged Armor (she's not going to last long next mission)